LICENSE: The meshes included in this pack are strictly for use with Kenshi, distribution of these materials for profit, asset packs, or for use in the development of other games is strictly forbidden.

The main purpose of these 2 character models is to allow modders to make their own gear, clothing, hair etc by building on it as a template.  All clothing and hair has to be skinned to the same skeleton.  Be careful with the skinning.  
Weapons are the exception, they don't need to be skinned, just exported.


NOTES:
-Files are in max format, I am not sure if it is possible to export the characters to other modelling packages, but maybe someone can do it.
-We use the "OgreMax" exporter, http://www.ogremax.com/
-Make sure to export meshes with tangent and binormals or it might crash.  Don't forget to reset Xforms to a mesh before skinning or it will be mangled.
-Make sure the objects origin point is at 0,0,0
-In Kenshi Y-axis is up.  Ogremax can flip axis on export.
-You don't have to worry about animations, just make sure the skinning and reference pose is correct.  Don't remove any bones.


OGREMAX EXPORTER
-Sadly it seems the creator has discontinued development of OgreMax.  I couldn't find a way to contact him so I've made a download link available for the free version of the OgreMax exporter here:
www.lofigames.com/wp-content/uploads/OgreMaxSceneExporter2.3.6-3DSMax-NonCommercial.7z
